Ultima Online Publish 104: Rising Tide Event Guide *Updated* | https://mindovermetal.org/en

— Updated with Pub 110 Rewards —

Ultima Online Publish 104 is bringing changes to the High Seas
 including a new event called “Rising Tide”.

table of Contents
Prerequisites
Preparing Your Ship
Piloting Your ship and Finding early Ships
Ship Combat
Plunderbeacons
Repairing Your Ship
Maritime Trade Cargo
Reward Items
Rising Tide Town Cryer

Rising Tide Town Cryer

Prerequisites

To participate in the Rising Tide Event, you will need the High Seas expansion .
In addition, you will need to acquire the follow :

  • A Galleon class ship
    • Tokuno Ship
      • Acquired from the Zento Shipwright, or from the Sea Market for 150,002 Gold
      • Has 5 Cannon Mount Points
      • Can hold 16,000 Stones in the Cargo Hold
    • Gargoyle Ship
      • Acquired from the Sea Market for 200,002 Gold
      • Has 7 Cannon Mount Points
      • Can hold 12,000 Stones in the Cargo Hold
    • Orc Ship
      • Acquired from combining Ruined Orc Ship Pieces 1-8 (random reward from the Professional Bounty Hunter Quest)
      • Has 7 Cannon Mount Points
      • Does increased Cannon damage
      • Can hold 14,000 Stones in the Cargo Hold
    • Britannian Ship
      • Acquired from the Britain Library Community Collection (10,000,000 Points)
      • Can also be acquired from the Sovereign Store
      • Has 9 Cannon Mount Points
      • Can hold 28,000 Stones in the Cargo Hold
             

Tokuno Ship Gargoyle Ship
Tokuno Ship Gargoyle Ship
Orc Ship Britannian Ship
Orc Ship Britannian Ship

  • Ship Cannons
    • A Carronade or a Culverin can be crafted by a Blacksmith and are functionally identical
    • Ship Cannons can be acquired from Cargo Holds of scuttled ships
       
  • Cannon Ammunition
    • Cannonball – Crafted by a Blacksmith, fires a single high-damage projectile against a Ship
    • Grapeshot – Crafted by a Blacksmith, fires multiple low-damage projectiles that can hit a ship multiple times, and can damage the ship’s crew.
    • Ammunition is always in the Cargo Hold of scuttled ships, so plunder it!
       
  • Powder Charge
    • Can be Crafted by a Tailor (requires 1 Yard of Cloth and 4 Black Powder)
    • Can be obtained from the Ship Painting (part of the King’s Collection theme pack)
    • Powder Charges are always available in the Cargo Hold of scuttled ships, so plunder it!
       
  • Fuse Cord
    • Can be Crafted by an Alchemist (requires 1 Black Powder, 1 Ball of Yarn, and 1 Potash)
    • Fuse Cords are always available in the Cargo Hold of scuttled ships, so plunder it!
       
  • A Torch
    • You will need a lit Torch in order to fire your cannons. Torches can be acquired from a Provisioner.
       
  • Note on Saltpeter
    • Saltpeter is the most needed ingredient as it is required to craft Black Powder.
    • Saltpeter can be mined from Niter deposits from within dungeons (luck improves the yield).
    • Saltpeter can also be purchased from Alchemists at the Sea Market, Moonglow Docks, and Britain Docks

Preparing Your ship

Before heading out into the High Seas to engage in Ship Combat, you need to prepare your Ship .

  • Deploy your ship if you haven’t done so already.
    • Go to any shore with unobstructed water (docks are the easiest)
    • Double-click the Ship Deed (or Ship Model if you acquired a second-hand ship)
    • Choose a directional facing (this will depend on where you are deploying it)
    • Position your ship in the water so it is unobstructed and click. If placement is valid your ship will appear, otherwise you will get an error that either indicates something is blocking the ship or the placement was too far away.
       
  • Board Your Ship
    • You can board and disembark ships by double-clicking on the Mooring Lines
       
  • Place Your Cannons
    • Make sure your ship is near shore or a dock
    • Double-click your Carronade or Culverin deed and target an empty Weapon Pad to place your cannon
    • Repeat for all the other Weapon Pads you want to arm (you do not need to arm every Weapon Pad)

Empty Weapon Pad Deployed Weapon Pad
Weapon Pad Weapon Pad

  • Add Munitions To Your Cannons
    • Double-click a cannon to open up the new Cannon container
    • Place a stack of Fuse Cords, Powder Charges, and Ammunition inside the Cannon Container
    • You can also drop resources directly onto the Cannon to add them to the container
    • When operating your Cannon, it will automatically pull resources from this container

Cannon Container

  • Prep Your Cannons
    • Any worthy Seafaring adventurer should be ready for combat at all times!
    • To control your Cannons, double-click on them and prepare them for firing by pressing the “Prep” button
    • This will begin the automated Cannon preparation process, which will Charge, Load, and Prime the Cannon

Cannon Prep Cannon Prep
Cannon Prep Cannon Prep

You are immediately ready to head out onto the High Seas !

Piloting Your embark and Finding other Ships

Piloting your ship can be done a couple unlike ways .

  • Direct Control
    • To directly control your ship, double-click the Wheel on the ship to begin piloting
      • You cannot pilot while mounted, so make sure to dismount first
    • Right-click on the water in any direction to begin moving your ship
    • If your destination is too far from your current heading, your ship will turn to face that direction
    • Use closer and more precise mouse movements for finer control
       
  • Tillerman Commands
    • You can also issue verbal commands directly to your Tillerman
    • This allows you to stay mobile on the deck of your ship, combat enemies, and man the cannons
    • The commands are as follows:
      • Forward – Moves you forward
      • Back – Moves you backwards
      • Left – Moves you directly left
      • Right – Moves you directly right
      • Forward Left – Moves you forward at an angle to the left
      • Forward Right – Moves you forward at an angle to the right
      • Back Left – Moves you backwards at an angle to the left
      • Back Right – Moves you backwards at an angle to the right
      • Stop – Stops all movement
      • Turn Left – Turns your ship 90 degrees to the left
      • Turn Right – Turns your ship 90 degrees to the right
      • Turn Around – Turns your ship around 180 degrees
    • You can also more precisely control ship movements by combining the above commands with the following speed controls:
      • Slow – Moves in the specified direction at a slower pace (i.e. Slow Left, Slow Back)
      • One – Moves a single tile in the specified direction (i.e. Left One, Forward One)

immediately that you know how to pilot your ship, it ‘s time to head out and find some Pirates to scuttle !
… Or Merchant ships to Pillage, if you prefer !
The easiest way to find ships is to use Ship Tracking. Ship Tracking is an congenital ability you get when aboard a Galleon and does not require the actual “ Tracking ” skill .

  • Ship Tracking
    • While on your ship, say “Start Tracking” to bring up tracking arrows for any nearby ships
    • If you do not see any arrows, then there are no ships nearby. Move to a new area and try again.
    • Ship Tracking will track up to 5 ships in a 200 tile area
    • Ship Tracking tracks ALL ship types in the area, including other player ships

Ship Tracking
Ship Tracking
now follow your tracking arrows until you find a target you are happy with .

ship fight

To engage in ship combat, you will want to decide how you are more comfortable contend .

  • Head On
    • With this method, you typically only control the Bow Cannon (front), and point the Bow of your ship directly at your target (this can be the Front, Back, or Side) and just fire from the Single Cannon.
       
  • Hit-and-Run
    • With this method, you typically get close enough to your target to fire your Cannon(s), then retreat out of range to reload. This method can be safer, but is more time consuming.
       
  • Broadside
    • With this method, you typically approach the ship with your Port or Starboard side facing the side of your target. Positioning this way allows you to hit them with multiple cannons at once, for a much faster kill, but at a higher risk to yourself.

You will besides want to grab the controls for all your cannons ( or merely the ones you plan to use ), and move their gump somewhere convenient. I put mine to mirror the layout of the ship I am using :
Cannon Control Gumps

immediately approach your target and begin firing. If you are in proper crop, you will see price numbers appear from your target when you fire your cannons :
Cannon Damage

The Tokuno Ship, Gargoyle Ship, and Britannian Ship will do 5000 Damage per Cannonball .
The Orcish Ship will do 6500 Damage per Cannonball .
Dread Pirate Ships and Tokuno Merchant Ships will take around 70,000 points of damage before they are scuttled .
gargoyle Merchant Ships take around 100,000 damage before they are scuttled .
once you scuttle your target, you can board their transport by double-clicking on the Mooring Line on their ship .
Scuttled Ship

Kill the Crew, Loot the Cargo Hold, and any ship deck containers for resources and a casual at Maritime Trade Cargo .
Cargo Hold

Plunderbeacons

Plunderbeacons are a new stationary enemy ship/platform found on the High Seas .
Plunderbeacon Plunderbeacon
They are heavily fortified with cannons on all sides, and are manned by 8 Orcish Crew .
The cardinal radio beacon ( the Lighthouse ) is immune to all price while the Orcish Crew are alive .
You will need some way to deal crop damage to defeat the Orcish Crew, as there is no direction to board the Plunderbeacon in order to fight in melee combat .
once the Orcish Crew are defeated, put one of your ship cannons to be in range of the Lighthouse and begin firing on it .
The Lighthouse takes just over 65,000 points of damage before it is destroyed in dramatic fashion :
Plunderbeacon Kill
Plunderbeacon Kill
You can receive Maritime Trade Cargo from killing the Orcish Crew, and a Maritime Trade Cargo of Mythical quality after defeating the beacon .

Repairing Your transport

If your embark takes besides much damage in combat, it will become scurry. When your transport is scuttled, it can not move .
Scuttled Ship

To repair your ship, you need to get it near the Shore. fortunately you can apply Emergency Repairs from the water system, which will allow your ship to move highly slowly for several minutes .
To apply Emergency repairs, bring up the Context Menu for your Ship ‘s pilot burner :
Scuttled Ship

To apply repairs of any kind, you need Boards and Cut Cloth in your armory .
The minimum required for Emergency Repairs is 115 Cut Cloth and 45 Boards. This will give you 5 minutes of Emergency Repairs before the repairs give out. You can use more resources for more Emergency Repair fourth dimension .
Scuttled Ship
If you engage in any Ship Combat while under Emergency Repairs, the repairs will immediately give out .
once you make it to the nearest shore, you can start applying Permanent Repairs to your ship through the context menu. You will need Boards and Cut Cloth to apply Permanent Repairs, the more you can carry at once, the more you will repair .
Scuttled Ship Repairs
reprise this march until your ship is 100 % repaired .
Scuttled Ship Repair

Repair Your Cannons
sometimes overlooked, but your Cannons will take damage ampere well. They will receive wrong from foe Cannon fire, and convention wear-and-tear from use .
Damaged Cannons
If your carom is destroyed, you lose all resources that are in its container .
To repair your cannon, you need Iron Ingots in your inventory. alike to repairing your ship, you need to be near the prop up to apply repairs to them. Bring up the context menu for each cannon and choose to repair it .
Repair Cannon
Repairs will take a couple hundred ingots at most, depending on the condition .
Repair Cannon

now you can head on back onto the High Seas for retaliation !

Repairing Tips
Having the repairs performed by a craftsman ( Carpentry and Tailoring ) will reduce the sum of resources needed.

A GM Carpenter will reduce the come of woodwind required by half. A GM Tailor will reduce the sum of fabric required by half .
The cargo reserve of your ship acts as a Commodity Deed Box. The easiest way to get adequate materials to your gravy boat is to Deed it up first, then convert the Deed in your ship ‘s cargo control for use .
Ship ‘s will require different amounts of resources to repair, depending on their damage and what type of ship it is .
The Tokuno Ship, for exemplar, requires around 1600 Boards and Cloth to in full repair .

Maritime Trade Cargo

Maritime Trade Cargo
Maritime Trade Cargo are a new character of item available from versatile High Seas content, including :

  • Dread Pirate Ship Crews (including the Dread Pirate)
  • Dread Pirate Ship Cargo Holds
  • Dread Pirate Ship Deck Chests
  • Merchant Ship Crews
  • Merchant Ship Cargo Holds
  • Merchant Ship Deck Chests
  • Plunderbeacon Crews
  • Defeating the Plunderbeacon
  • Sea Monsters in the Water (Sea Serpents, Kraken, Water Elementals)

These crates will be destined for a random town and can come in 4 different qualities :

  • Grandmaster
  • Exalted
  • Legendary
  • Mythical

Grandmaster Cargo Exalted Cargo
Legendary Cargo Mythical Cargo Crate
Grandmaster, Exalted, and Legendary Quality Maritime Cargo Crates will randomly drop from the locations listed above .
fabulous Quality Maritime Cargo Crates only come from the get the better of of a Plunderbeacon .
Maritime Trade Cargo can either be turned into a Town Trade Minister for City Loyalty and Treasury Gold, or they can be sold to a Pirate Merchant in Buccaneer ‘s Den for Doubloons .
To turn in a Cargo Crate to a Town Minister, drop the Cargo onto the crate near the Trade Minister. Turning in the Cargo to a Town Minister will give Treasury Gold based on the Quality of goods and if the cargo was destined for that town or not. See the chart below for turn-in values. :

Maritime Cargo Crate City Treasury Values

  Grandmaster Quality Exalted Quality Legendary Quality Mythical Quality
Matching Town ~150K to 190K Gold ~500K to 600K Gold ~1,000,000 Gold ~10,000,000 Gold
Non-Matching Town ~70K to 80K Gold ~250K to 300K Gold ~500,000 Gold ~5,000,000 Gold

The Pirate Merchant is in Buccaneer ‘s Den near the Bank, and will purchase the Maritime Cargo Crate for Doubloons, depending on the Quality of goods in the crate .

Pirate Vendor
Pirate Context Menu
Maritime Cargo

Maritime Cargo Selling Value

  Grandmaster Quality Exalted Quality Legendary Quality Mythical Quality
Doubloons 100 – 200 500 – 600 ~1000 – 1100 ~10000 – 10100

Reward Items

Doubloons can be used to purchase special rewards from the Pirate Merchant in Buccaneer ‘s Den. See reward postpone below :

Reward Cost Image
Shoulder Parrot 100,000 Shoulder Parrot
Wood Carving of [Ship’s Name] 15,000 Wood Carving
Powder Monkey Reward Title 10,000 Powder Monkey Title
Rewards Added April 1, 2019:
Decorative Dragon Cannon 120,000 Decorative Dragon Cannon Decorative Dragon Cannon
Blundercannon 25,000 BlundercannonBlundercannon
Botswain Reward Title 15,000 Botswain Title
Rewards Added May 1, 2019:
Triton Statuette 140,000 Triton Statue
Sailing Master Reward Title 20,000 Sailing Master Title
Mysterious Statue 35,000 Mysterious Statue
Rewards Added June 1, 2019:
Spiked Whip of Plundering
Barbed Whip of Plundering
Bladed Whip of Plundering
180,000 Whips of Plundering
Pirate Wall Map 45,000 Pirate Wall Map
Quartermaster Reward Title 25,000 Quartermaster Reward Title
Rewards Added in Publish 110
Peculiar Coconut 75,000 Peculiar Coconut
Hook’s Treasure Chest 180,000 Hooks Treasure Chest
Hook’s Treasure Map 150,000 Hooks Treasure Map
Orchids 15,000 Orchids
Fellowship Medallion 10,000 Fellowship Medallion
Landlubber Title 30,000 Landlubber
Sea Wasp Title 50,000 Sea Wasp
First Mate Title 150,000 First Mate
Pirate Lord Title 300,000 Pirate Lord
Pirate Shield Recipe 50,000 Pirate Shield Recipe
Hook’s Shield 200,000 Hooks Shield

Shoulder Parrot
Shoulder Parrot Shoulder Parrot Dyed
The Shoulder Parrot is a statless shoulder-slot item. The parrot sits on your shoulder and is visible in the paperdoll. They can be dyed with Natural Dyes. The Grey part of the Parrot will take on the color of the dye .
Shoulder Parrot Shoulder Parrot Shoulder Parrot Bright Orange Shoulder Parrot Purple
When double-clicked, the parrot will fly around you. There is a 30 second gear cooldown on having your parrot fly around .
Shoulder Parrot Flying Shoulder Parrot Flying
The Should Parrot will inherit the list of the player that purchases it.
other characters can equip the Shoulder Parrot, but the name does not change .
Shoulder Parrot Name

Wood Carving of a Ship
The wood carve is a house deco token that has a randomly assigned ship name when you redeem it. You besides have a rare luck for it to be named after yourself when you claim it .
Wood Carving Wood Carving Ararat

Decorative Dragon Cannon
This detail is strictly cosmetic and can face any direction when placing it :
Decorative Dragon Cannon Decorative Dragon Cannon Decorative Dragon Cannon Decorative Dragon Cannon

Blundercannon
The Blundercannon is a functional Cannon transport addon. It replaces the Culverin and Carronade. It is functionally identical to the early Ship cannons, but it has a singular look .
Blundercannon

Triton Statuette
The Triton Statuette will summon an instant-bond Triton favored for you. You need GM Taming and High Seas in ordering to claim the statue and darling. The Statue can be traded to any character ( even without taming or gamey seas ), but it can not be opened by them .
The Triton pet itself can be traded to any meek with appropriate degree Animal Taming Skill and High Seas enabled .
The Triton can not be released, alternatively it will disappear if you choose to release it .
Triton
The Triton is a 2-slot Pet, trainable to 5-slots. It comes with Overcapped Wrestling up to 130.0, and overcapped Resisting Spells, improving to 190. It is fully charming capable, and starts merely with Innate Healing .
You can find the entire engender data for the Triton in the Bestiary hera : triton

Mysterious Statue
The Mysterious Statue is a big and menacing statue in a Bronze color .
Mysterious Statue
If you have GM Carpentry, you can learn extra information about the Statue by double-clicking on it :
Mysterious Statue Text Mysterious Statue Text

Whips of Plundering
The Whips of Plundering have a new Hit Special called “ Hit Explosion ”. This on-hit proc will cast the Magery spell “ Explosion ” on the aim, which causes Fire Damage after a brief delay. The effect is not AoE .

Barbed Whip of Plundering Barbed Whip Special Moves
Bladed Whip of Plundering Bladed Whip Special Moves
Spiked Whip of Plundering Spiked Whip Special Moves

Pirate Wall Map
The Pirate Wall Map is a house deco token that can be double-clicked to get a larger trope :
Pirate Wall Map

Peculiar Coconut
lock in this down in your house and them double-click it to receive a random Palm Tree cosmetic detail .
Palm Trees

Hook’s Treasure Chest
The graphic changes depending on whether the thorax is open or closed, and if it has items inside :
Pirate Chest

Hook’s Treasure Map
Per Kyronix, this token was n’t intended to be released on the Black Market Vendor so far. It is an item needed for the Soulless Seduction quest, which will release at a subsequently prison term .

Hooks Treasure Map

Orchids
Choose from 3 different styles and receive an Orchid in 1 of 17 available colors ( 9 Common, 8 Rare )
Orchid Colors

Fellowship Medallion
This is the medallion required for the Jolly Roger Quest

Pirate Shield Recipe
recipe to make a blank Pirate Shield, requires Carpentry .

Pirate Shield

Pirate Shield

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Category : Maritime
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