Ultima Online Publish 104 is bringing changes to the High Seas
including a new event called “Rising Tide”.
table of Contents
Prerequisites
Preparing Your Ship
Piloting Your ship and Finding early Ships
Ship Combat
Plunderbeacons
Repairing Your Ship
Maritime Trade Cargo
Reward Items
Reading: Ultima Online Publish 104: Rising Tide Event Guide *Updated* | https://mindovermetal.org/en
Prerequisites
To participate in the Rising Tide Event, you will need the High Seas expansion .
In addition, you will need to acquire the follow :
- A Galleon class ship
- Tokuno Ship
- Acquired from the Zento Shipwright, or from the Sea Market for 150,002 Gold
- Has 5 Cannon Mount Points
- Can hold 16,000 Stones in the Cargo Hold
- Gargoyle Ship
- Acquired from the Sea Market for 200,002 Gold
- Has 7 Cannon Mount Points
- Can hold 12,000 Stones in the Cargo Hold
- Orc Ship
- Acquired from combining Ruined Orc Ship Pieces 1-8 (random reward from the Professional Bounty Hunter Quest)
- Has 7 Cannon Mount Points
- Does increased Cannon damage
- Can hold 14,000 Stones in the Cargo Hold
- Britannian Ship
- Acquired from the Britain Library Community Collection (10,000,000 Points)
- Can also be acquired from the Sovereign Store
- Has 9 Cannon Mount Points
- Can hold 28,000 Stones in the Cargo Hold
- Tokuno Ship
Tokuno Ship Gargoyle Ship
Orc Ship Britannian Ship
- Ship Cannons
- A Carronade or a Culverin can be crafted by a Blacksmith and are functionally identical
- Ship Cannons can be acquired from Cargo Holds of scuttled ships
- Cannon Ammunition
- Cannonball – Crafted by a Blacksmith, fires a single high-damage projectile against a Ship
- Grapeshot – Crafted by a Blacksmith, fires multiple low-damage projectiles that can hit a ship multiple times, and can damage the ship’s crew.
- Ammunition is always in the Cargo Hold of scuttled ships, so plunder it!
- Powder Charge
- Can be Crafted by a Tailor (requires 1 Yard of Cloth and 4 Black Powder)
- Can be obtained from the Ship Painting (part of the King’s Collection theme pack)
- Powder Charges are always available in the Cargo Hold of scuttled ships, so plunder it!
- Fuse Cord
- Can be Crafted by an Alchemist (requires 1 Black Powder, 1 Ball of Yarn, and 1 Potash)
- Fuse Cords are always available in the Cargo Hold of scuttled ships, so plunder it!
- A Torch
- You will need a lit Torch in order to fire your cannons. Torches can be acquired from a Provisioner.
- You will need a lit Torch in order to fire your cannons. Torches can be acquired from a Provisioner.
- Note on Saltpeter
- Saltpeter is the most needed ingredient as it is required to craft Black Powder.
- Saltpeter can be mined from Niter deposits from within dungeons (luck improves the yield).
- Saltpeter can also be purchased from Alchemists at the Sea Market, Moonglow Docks, and Britain Docks
Preparing Your ship
Before heading out into the High Seas to engage in Ship Combat, you need to prepare your Ship .
- Deploy your ship if you haven’t done so already.
- Go to any shore with unobstructed water (docks are the easiest)
- Double-click the Ship Deed (or Ship Model if you acquired a second-hand ship)
- Choose a directional facing (this will depend on where you are deploying it)
- Position your ship in the water so it is unobstructed and click. If placement is valid your ship will appear, otherwise you will get an error that either indicates something is blocking the ship or the placement was too far away.
- Board Your Ship
- You can board and disembark ships by double-clicking on the Mooring Lines
- You can board and disembark ships by double-clicking on the Mooring Lines
- Place Your Cannons
- Make sure your ship is near shore or a dock
- Double-click your Carronade or Culverin deed and target an empty Weapon Pad to place your cannon
- Repeat for all the other Weapon Pads you want to arm (you do not need to arm every Weapon Pad)
Empty Weapon Pad Deployed Weapon Pad
- Add Munitions To Your Cannons
- Double-click a cannon to open up the new Cannon container
- Place a stack of Fuse Cords, Powder Charges, and Ammunition inside the Cannon Container
- You can also drop resources directly onto the Cannon to add them to the container
- When operating your Cannon, it will automatically pull resources from this container
- Prep Your Cannons
- Any worthy Seafaring adventurer should be ready for combat at all times!
- To control your Cannons, double-click on them and prepare them for firing by pressing the “Prep” button
- This will begin the automated Cannon preparation process, which will Charge, Load, and Prime the Cannon
You are immediately ready to head out onto the High Seas !
Piloting Your embark and Finding other Ships
Piloting your ship can be done a couple unlike ways .
- Direct Control
- To directly control your ship, double-click the Wheel on the ship to begin piloting
- You cannot pilot while mounted, so make sure to dismount first
- Right-click on the water in any direction to begin moving your ship
- If your destination is too far from your current heading, your ship will turn to face that direction
- Use closer and more precise mouse movements for finer control
- To directly control your ship, double-click the Wheel on the ship to begin piloting
- Tillerman Commands
- You can also issue verbal commands directly to your Tillerman
- This allows you to stay mobile on the deck of your ship, combat enemies, and man the cannons
- The commands are as follows:
- Forward – Moves you forward
- Back – Moves you backwards
- Left – Moves you directly left
- Right – Moves you directly right
- Forward Left – Moves you forward at an angle to the left
- Forward Right – Moves you forward at an angle to the right
- Back Left – Moves you backwards at an angle to the left
- Back Right – Moves you backwards at an angle to the right
- Stop – Stops all movement
- Turn Left – Turns your ship 90 degrees to the left
- Turn Right – Turns your ship 90 degrees to the right
- Turn Around – Turns your ship around 180 degrees
- You can also more precisely control ship movements by combining the above commands with the following speed controls:
- Slow
– Moves in the specified direction at a slower pace (i.e. Slow Left, Slow Back) One – Moves a single tile in the specified direction (i.e. Left One, Forward One)
- Slow
immediately that you know how to pilot your ship, it ‘s time to head out and find some Pirates to scuttle !
… Or Merchant ships to Pillage, if you prefer !
The easiest way to find ships is to use Ship Tracking. Ship Tracking is an congenital ability you get when aboard a Galleon and does not require the actual “ Tracking ” skill .
- Ship Tracking
- While on your ship, say “Start Tracking” to bring up tracking arrows for any nearby ships
- If you do not see any arrows, then there are no ships nearby. Move to a new area and try again.
- Ship Tracking will track up to 5 ships in a 200 tile area
- Ship Tracking tracks ALL ship types in the area, including other player ships
now follow your tracking arrows until you find a target you are happy with .
ship fight
To engage in ship combat, you will want to decide how you are more comfortable contend .
- Head On
- With this method, you typically only control the Bow Cannon (front), and point the Bow of your ship directly at your target (this can be the Front, Back, or Side) and just fire from the Single Cannon.
- With this method, you typically only control the Bow Cannon (front), and point the Bow of your ship directly at your target (this can be the Front, Back, or Side) and just fire from the Single Cannon.
- Hit-and-Run
- With this method, you typically get close enough to your target to fire your Cannon(s), then retreat out of range to reload. This method can be safer, but is more time consuming.
- With this method, you typically get close enough to your target to fire your Cannon(s), then retreat out of range to reload. This method can be safer, but is more time consuming.
- Broadside
- With this method, you typically approach the ship with your Port or Starboard side facing the side of your target. Positioning this way allows you to hit them with multiple cannons at once, for a much faster kill, but at a higher risk to yourself.
You will besides want to grab the controls for all your cannons ( or merely the ones you plan to use ), and move their gump somewhere convenient. I put mine to mirror the layout of the ship I am using :
immediately approach your target and begin firing. If you are in proper crop, you will see price numbers appear from your target when you fire your cannons :
The Tokuno Ship, Gargoyle Ship, and Britannian Ship will do 5000 Damage per Cannonball .
The Orcish Ship will do 6500 Damage per Cannonball .
Dread Pirate Ships and Tokuno Merchant Ships will take around 70,000 points of damage before they are scuttled .
gargoyle Merchant Ships take around 100,000 damage before they are scuttled .
once you scuttle your target, you can board their transport by double-clicking on the Mooring Line on their ship .
Kill the Crew, Loot the Cargo Hold, and any ship deck containers for resources and a casual at Maritime Trade Cargo .
Plunderbeacons
Plunderbeacons are a new stationary enemy ship/platform found on the High Seas .
They are heavily fortified with cannons on all sides, and are manned by 8 Orcish Crew .
The cardinal radio beacon ( the Lighthouse ) is immune to all price while the Orcish Crew are alive .
You will need some way to deal crop damage to defeat the Orcish Crew, as there is no direction to board the Plunderbeacon in order to fight in melee combat .
once the Orcish Crew are defeated, put one of your ship cannons to be in range of the Lighthouse and begin firing on it .
The Lighthouse takes just over 65,000 points of damage before it is destroyed in dramatic fashion :
You can receive Maritime Trade Cargo from killing the Orcish Crew, and a Maritime Trade Cargo of Mythical quality after defeating the beacon .
Repairing Your transport
If your embark takes besides much damage in combat, it will become scurry. When your transport is scuttled, it can not move .
To repair your ship, you need to get it near the Shore. fortunately you can apply Emergency Repairs from the water system, which will allow your ship to move highly slowly for several minutes .
To apply Emergency repairs, bring up the Context Menu for your Ship ‘s pilot burner :
To apply repairs of any kind, you need Boards and Cut Cloth in your armory .
The minimum required for Emergency Repairs is 115 Cut Cloth and 45 Boards. This will give you 5 minutes of Emergency Repairs before the repairs give out. You can use more resources for more Emergency Repair fourth dimension .
If you engage in any Ship Combat while under Emergency Repairs, the repairs will immediately give out .
once you make it to the nearest shore, you can start applying Permanent Repairs to your ship through the context menu. You will need Boards and Cut Cloth to apply Permanent Repairs, the more you can carry at once, the more you will repair .
reprise this march until your ship is 100 % repaired .
Repair Your Cannons
sometimes overlooked, but your Cannons will take damage ampere well. They will receive wrong from foe Cannon fire, and convention wear-and-tear from use .
If your carom is destroyed, you lose all resources that are in its container .
To repair your cannon, you need Iron Ingots in your inventory. alike to repairing your ship, you need to be near the prop up to apply repairs to them. Bring up the context menu for each cannon and choose to repair it .
Repairs will take a couple hundred ingots at most, depending on the condition .
now you can head on back onto the High Seas for retaliation !
Repairing Tips
Having the repairs performed by a craftsman ( Carpentry and Tailoring ) will reduce the sum of resources needed.
Read more: Australia Maritime Strategy
A GM Carpenter will reduce the come of woodwind required by half. A GM Tailor will reduce the sum of fabric required by half .
The cargo reserve of your ship acts as a Commodity Deed Box. The easiest way to get adequate materials to your gravy boat is to Deed it up first, then convert the Deed in your ship ‘s cargo control for use .
Ship ‘s will require different amounts of resources to repair, depending on their damage and what type of ship it is .
The Tokuno Ship, for exemplar, requires around 1600 Boards and Cloth to in full repair .
Maritime Trade Cargo
Maritime Trade Cargo are a new character of item available from versatile High Seas content, including :
- Dread Pirate Ship Crews (including the Dread Pirate)
- Dread Pirate Ship Cargo Holds
- Dread Pirate Ship Deck Chests
- Merchant Ship Crews
- Merchant Ship Cargo Holds
- Merchant Ship Deck Chests
- Plunderbeacon Crews
- Defeating the Plunderbeacon
- Sea Monsters in the Water (Sea Serpents, Kraken, Water Elementals)
These crates will be destined for a random town and can come in 4 different qualities :
- Grandmaster
- Exalted
- Legendary
- Mythical
Grandmaster, Exalted, and Legendary Quality Maritime Cargo Crates will randomly drop from the locations listed above .
fabulous Quality Maritime Cargo Crates only come from the get the better of of a Plunderbeacon .
Maritime Trade Cargo can either be turned into a Town Trade Minister for City Loyalty and Treasury Gold, or they can be sold to a Pirate Merchant in Buccaneer ‘s Den for Doubloons .
To turn in a Cargo Crate to a Town Minister, drop the Cargo onto the crate near the Trade Minister. Turning in the Cargo to a Town Minister will give Treasury Gold based on the Quality of goods and if the cargo was destined for that town or not. See the chart below for turn-in values. :
Maritime Cargo Crate City Treasury Values
Grandmaster Quality | Exalted Quality | Legendary Quality | Mythical Quality | |
Matching Town | ~150K to 190K Gold | ~500K to 600K Gold | ~1,000,000 Gold | ~10,000,000 Gold |
Non-Matching Town | ~70K to 80K Gold | ~250K to 300K Gold | ~500,000 Gold | ~5,000,000 Gold |
The Pirate Merchant is in Buccaneer ‘s Den near the Bank, and will purchase the Maritime Cargo Crate for Doubloons, depending on the Quality of goods in the crate .
Maritime Cargo Selling Value
Grandmaster Quality | Exalted Quality | Legendary Quality | Mythical Quality | |
Doubloons | 100 – 200 | 500 – 600 | ~1000 – 1100 | ~10000 – 10100 |
Reward Items
Doubloons can be used to purchase special rewards from the Pirate Merchant in Buccaneer ‘s Den. See reward postpone below :
Reward | Cost | Image |
Shoulder Parrot | 100,000 | |
Wood Carving of [Ship’s Name] | 15,000 | |
Powder Monkey Reward Title | 10,000 | |
Rewards Added April 1, 2019: | ||
Decorative Dragon Cannon | 120,000 | |
Blundercannon | 25,000 | |
Botswain Reward Title | 15,000 | |
Rewards Added May 1, 2019: | ||
Triton Statuette | 140,000 | |
Sailing Master Reward Title | 20,000 | |
Mysterious Statue | 35,000 | |
Rewards Added June 1, 2019: | ||
Spiked Whip of Plundering Barbed Whip of Plundering Bladed Whip of Plundering |
180,000 | |
Pirate Wall Map | 45,000 | |
Quartermaster Reward Title | 25,000 | |
Rewards Added in Publish 110 | ||
Peculiar Coconut | 75,000 | |
Hook’s Treasure Chest | 180,000 | |
Hook’s Treasure Map | 150,000 | |
Orchids | 15,000 | |
Fellowship Medallion | 10,000 | |
Landlubber Title | 30,000 | |
Sea Wasp Title | 50,000 | |
First Mate Title | 150,000 | |
Pirate Lord Title | 300,000 | |
Pirate Shield Recipe | 50,000 | |
Hook’s Shield | 200,000 |
Shoulder Parrot
The Shoulder Parrot is a statless shoulder-slot item. The parrot sits on your shoulder and is visible in the paperdoll. They can be dyed with Natural Dyes. The Grey part of the Parrot will take on the color of the dye .
When double-clicked, the parrot will fly around you. There is a 30 second gear cooldown on having your parrot fly around .
The Should Parrot will inherit the list of the player that purchases it.
other characters can equip the Shoulder Parrot, but the name does not change .
Wood Carving of a Ship
The wood carve is a house deco token that has a randomly assigned ship name when you redeem it. You besides have a rare luck for it to be named after yourself when you claim it .
Decorative Dragon Cannon
This detail is strictly cosmetic and can face any direction when placing it :
Blundercannon
The Blundercannon is a functional Cannon transport addon. It replaces the Culverin and Carronade. It is functionally identical to the early Ship cannons, but it has a singular look .
Triton Statuette
The Triton Statuette will summon an instant-bond Triton favored for you. You need GM Taming and High Seas in ordering to claim the statue and darling. The Statue can be traded to any character ( even without taming or gamey seas ), but it can not be opened by them .
The Triton pet itself can be traded to any meek with appropriate degree Animal Taming Skill and High Seas enabled .
The Triton can not be released, alternatively it will disappear if you choose to release it .
The Triton is a 2-slot Pet, trainable to 5-slots. It comes with Overcapped Wrestling up to 130.0, and overcapped Resisting Spells, improving to 190. It is fully charming capable, and starts merely with Innate Healing .
You can find the entire engender data for the Triton in the Bestiary hera : triton
Mysterious Statue
The Mysterious Statue is a big and menacing statue in a Bronze color .
If you have GM Carpentry, you can learn extra information about the Statue by double-clicking on it :
Whips of Plundering
The Whips of Plundering have a new Hit Special called “ Hit Explosion ”. This on-hit proc will cast the Magery spell “ Explosion ” on the aim, which causes Fire Damage after a brief delay. The effect is not AoE .
Pirate Wall Map
The Pirate Wall Map is a house deco token that can be double-clicked to get a larger trope :
Peculiar Coconut
lock in this down in your house and them double-click it to receive a random Palm Tree cosmetic detail .
Hook’s Treasure Chest
The graphic changes depending on whether the thorax is open or closed, and if it has items inside :
Hook’s Treasure Map
Per Kyronix, this token was n’t intended to be released on the Black Market Vendor so far. It is an item needed for the Soulless Seduction quest, which will release at a subsequently prison term .
Orchids
Choose from 3 different styles and receive an Orchid in 1 of 17 available colors ( 9 Common, 8 Rare )
Fellowship Medallion
This is the medallion required for the Jolly Roger Quest
Pirate Shield Recipe
recipe to make a blank Pirate Shield, requires Carpentry .