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No matter which genre of game you play, no matter which era of the medium is your favorite, one thing is inescapable – inevitable, and that is… fishing minigames. From RPGs to Rogelikes to MMOs, fishing minigames are in just about everything, and as much as we enjoy them, no-one really seems to know… why?
Well, that’s where The Architect comes in. After conspiring with outer gods, raising a clutch of horrible monster creatures and seducing the entirety of an isolated farming town, they’ve figured out why fishing seems to be everywhere and why we love it so much: Fishing is just one part of an invisible gaming safety net that helps preserve the fun of our favorite games for longer – the question is how they manage to pull it off?
You Saw:
Stardew Valley – 2016
Red Dead Redemption 2 – 2018
Final Fantasy 15 – 2016
The Legend of Zelda Twilight Princess – 2006
Resident Evil 4 – 2005
Wii Play – 2006
Xenoblade Chronicles 2 – 2017
Warframe -2013
Nier Automata – 2017
Sonic Adventure 1 – 1998
Spiritfarer – 2020
Animal Crossing New Horizons – 2020
Ultimate Fishing Simulator – 2018
A Short Hike – 2019
Sea of Theives – 2018
Yakuza Kiwami – 2016
The Legend of Zelda Breath of the Wild – 2016
Cult of the Lamb – 2022
Minecraft – 2011
Devil May Cry – 2001
The Witness – 2016
Elden Ring – 2022
Crypt of the Necrodancer – 2015
DOOM 2016 – hmm
DOOM Eternal – 2020
Paradise Killer – 2020
DOTA 2 – 2013
Infinifactory – 2013
Final Fantasy 14 – 2010
Sonic Adventure 2 – 2001
Deep Rock Galactic – 2018
Psychonauts 2 – 2021
Final Fantasy 7 – 1997
Final Fantasy 10 – 2001
Final Fantasy 7 Remake – 2020
Yakuza Like A Dragon – 2020
Dark Souls 3 – 2016
Hollow Knight – 2017
Across the Obilisk – 2020
Halo Infinite – 2021
The Elder Scrolls V Skyrim – 2011
Fallout 4 – 2015
Runescape – 2001
It Takes Two – 2021
Xcom: Chimera Squad – 2020
XCOM – 2012
XCOM 2 – 2016
Cyberpunk 2077 – 2020
A Hat In Time – 2016
Metal Gear Solid 5 – 2015
Left 4 Dead – 2008
Xenoblade 3 – 2022
God of War – 2005
Deathloop – 2021
Bioshock – 2007
Borderlands 3 – 2019
Hades – 2018
Returnal – 2021
Gloomwood – EARLY ACCESS
HuniePop 2 – 2021
There Is No Game: Wrong Dimension – 2020
Lake Facade – 2022
Tower of Fantasy – 2021
Genshin Impact – 2020
Fallout Shelter -2015
Crosscode – 2015
Valheim – 2021
Sleeping Dogs – 2012
Fallout 3 – 2008
The Legend of Zelda Link’s Awakening Remake – 2019
Perfect Heist 2 – 2021
Watch more new videos about fishing | Synthesized by Mindovermetal English
You know what else involves waiting for a long time for the slim possibility that you'll capture a moment of excitement at some point? My patreon!!: https://www.patreon.com/ArchitectofGames
Twitter dot com is like fishing except you're doing it with your hands and all the fish are piranhas and the piranhas are movie piranhas not surprisingly chill real life ones https://twitter.com/Thefearalcarrot
Every Sonic game that doesn't have a Chao garden is a Sonic game failed.
I had a friend who time skipped past the first week in New Horizons. He said he wanted to get past the "tutorial" and get to the rest of the game.
I told him "If you're not here to appreciate the steady progress, then whatever the hell you think is going to be in the rest of the game that's worth skipping past the first week for is going to bore you real quick."
As expected, he quit playing after a few weeks and I don't think he's touched it since.
I have the feeling fishing games are more popular within Japanese video games or JRPG than other games / genres. Is this a reason that can be find in Japanese culture? I don’t think there are many litteral fishing games in occidental games.
I will admit, I think I've burnt myself out on a couple games that I tried playing daily. One of them I still play because my investment into this free-to-play was greater than I could ever let go of. The other one is literally no longer worth it.
Honkai Impact 3rd is a fast-paced 3D Action RPG that I absolutely love to death, from the pretty characters to the cool gameplay of bashing enemies with quick combat, but due to the daily grind type of system in place, I'm encouraged to log into the game every day to play and finish my objectives so I can get the free materials to upgrade all my gear and eventually get enough crystals for some gacha pulls. The daily grind was made easier with instant completion buttons, but I have played exhaustingly so much that I really only do that and log off.
Fall Guys just recently became a free-to-play but it was designed without any sort of worth-while grind in mind. Sure, you can earn crowns and kudos to buy stuff in store to make your funny bean look cool or cute, but that's it… Plus they've monetized a majority of content in the store now so that it's much less worth getting anything that comes into the store. It sucks… And now the rewards I get for simply playing a match have been dwindled down to nothing. No thanks, I'm quitting.
I feel like the narrative aspect of "Hades" is massively overhyped. I didn't care for most characters. Because of this, my frustration didn't evoperate all. As a result, I raged quit the game.
Persona I feel has mastered this. Looking past the split personality the series has you can see in both sides multiple diversion minigames and the game forces you to swap between the 2. P5 has you swapping between puzzles, TRPG, and stealth while in the palace and then outside in your high school life has multiple choices from differing side stories, minigames, and stat boosting. Add in how the Velvet room is a third strategy "breeding" system and I doubt anyone gets bored of that game unless they try to bum rush the JRPG side of the game. It's a game series where the diversions are the main game
Edit: gotta add as well that generally to get farther in one aspect of the game you HAVE to interact with he others. Want more side stories and abilities congrats you get to focus on stat building for a minute
I've always fucking wondered that
Mortal Kombat II's Test Your Might
My ususal habituation treshold is around 20hours.
For my completionist mind, when a game has a fishing minigame is just another source of stress.
So i like more focused games that has less side activities, and when it has, it helps you develop your character not mandatory to beat the game of course.
You've watched leyendas y videojuegos video? Right?
Commencing Fishing
-Pod
Every single zelda game EXCEPT BREATH OF THE WILD AND IT ANGERS ME SEVERELY
Ahh the best diversion in a game I remember is beating up prostitutes in GTA
This perfectly encapsulates why the xenoblade games fall short for me. They lack diversions. They’re singularly focused and exceedingly long. Final Fantasy 7-9 were around 50 hours, half that of a xenoblade game, yet they would frequently switch up the pace. Yet the diversions still felt relevant to the game, making them a treat.
I’ve never played Final Fantasy XV, but I’m guessing that the fishing mini games are way less annoying than bloody Blitzball.
The most overused, boring, and lazy mechanic in MMO and RPGs.
I HATE FISHING in Stardew Valley, I want to 100% the game but fishing stand in the way, every time I try fishing it end badly I lose a lot of time and don't get anything, every time I try fishing I feel like I don't have something to make it work like some item – that I can only get by fishing
Only problem with the diversions in Warframe: enemies are still about. Instead of nice, relaxing fishing and mining, you get "hurry up before I get swarmed," or "I got staggered into failing because I got hit during mining," or "that explosion just killed all my fish!"
One great success is decorating. Even as a (mostly) f2p player, I still have plenty of stuff to decorate my orbiter, (the sort of menu hub you can run around in, which is another pastime, running in circles for no real reason) my dormizone (space ninjas get space apartments), and my clan dojo (clan hangout, I haven't actuall decorated it, but it is almost a second game for some). Lots of factions have options to buy decorations. Want an industrial truck as a reappropriated toy? you can do that (now if only we could drive it). Want to make an ancient temple vibe? You can! Need food for your kitchen? Get spice, pre-packaged food, and a space all-food Keurig.
Another fun distraction is meme builds. Sure, you can min-max to become a walking nuke complete with toxic fallout, but what if you just want to take the obligatory Flash warframe and max out his speed? Zepher can fly, so what if you just camp out in the sky? Bully enemies with ragdoll physics in your mech! Use your music composition skills to rickroll your squad as Octavia!
Very interesting!
Maybe this is a hot take but I hate fishing mini games and I wish less games had them.
the legend of zelda skyward sword does not have a fishing mini game smh
I wish there were more karaoke mini games though
Better let's go bowling.
In the words of Alpharad, no game is a great game without a fishing minigame.
Very interesting to be explained why I love casual minigame elements such as dress up, fishing, cooking, card games, etc in action rpg and the like so much more than when they are the sole focus.
Settlements in Fallout 4 were kinda like that for me. Taking some down time to embrace my inner lego and build up a series of outposts and production centers also made me feel better equipped and refreshed when I was ready to go out and explore the wasteland again. Plus it fed into the fantasy of rebuilding civilization out of the ashes, jankiness aside…
Nice take on mini games. But to be a little nitpicker: there is no fishing in Legend of Zelda: The Minish Cap :p
I've always hated the "keep the bar over X image" fishing minigames because it made me think harder than the actual game. Fishing games that are just hitting a button once or multiple times at a specific time were easier and fit into what fishing in most games was supposed to be.
The diversions is also what makes Skyrim to the game it is… We all hate being slowed by the weight Limit of our backpack, but it ultimatly leads back to the Citys were quest then progress as Well as smithing/alchemy/enchanting. And at some point you have done All that and head out into dungeons once more…
i guess that's why I can play the atelier games for long,the game play is split in 3, synthesis, exploration plus combat and semi visual novel
Dude, even real life has a fishing minigame
The beginning of the video perfectly described why I stopped playing doom eternal and I didn't even know it myself! Maybe I'll give it another go soon. Great video, keep up the good work.
I'm glad you made this video, I've often said that side quests and mini games can make or break a video game. As you said, no matter how good a game is, it can become monotonous if there isn't a variety to the flow of the game and/or the actions you take.
I love those fishing mini games. Hate fishing irl tho 😛
Terraria fishing being a labor with a Mild Child
I never understood why fishing mini games are in games, and they have NEVER appealed to me to ever take time to play or learn. I understand the idea of breaking habituation. But I am just NOT INTERESTED in fishing.
I have a friend that love to play these mini games in every game he plays
Orna's figshine minigame is one of the worst I've ever played.
after this video I should think about what kind of "fishing game" do I wanted to put in my games. Despite it's very short consumable game with linear progression, I also think similar thing here that could break the player's focus. I actually learned this from playing CoD's campaigns, the linear narrative without a room to breath is just too intense(6 hours straight gameplay without a toilet break). I could say the same for Serious Sam. Like they're just too much to handle. Maybe that's why I like games like Assassin's Creed or Prototype, have intense action, some puzzle play, and peaceful stroll.
I was completely addicted to Sonic Adventure 2, or should I say Chao Garden 2? After a while, I was doing the main levels only to gather resources for the the Chao Garden!
This is the reason I liked deadly premonition so much better than alan wake.
Dark Cloud 2 had some good fishing, you upgraded the rod with items and gained experience by catching bigger fish.
(couldn't see the video yet, 'cause I really need to be sleeping asap…) Imma put my not-asked-for-thoughts here anyways: to answer the title: because there is no right way to make one so everybody tries. Like, how do you make something that's inherently "boring" interesting? Don't get me wrong, I love fishing… like IRL, but getting this hour experience condensed into a FUN 10 second quick time event is just not gonna work imo.
Thanks for the vid
The one in ffxv feels good but I never put anytime into it still lvl 1
I think they should be called palate cleansers rather than diversions. Also Elden ring totally needs an indepth fishing minigame, complete with equipment, showroom for your catches, and minibosses.
Yeah, totally I'm not to be confused with the adorable pets from Sonic Adventure.
Absolutely unrelated…